作者:源哥
今天源哥教大家如何以最快的速度通关cheat engine 6.3 最新版本的教程tutorial ,大家一起来试试吧!!
工具 :电脑一台!
Cheat Engine 6.3 简介
Cheat Engine 是一款内存修改编辑工具 ,它允许你修改你的游戏或软件内存数据,以得到一些其他功能。它包括16进制编辑,反汇编程序,内存查找工具。与同类修改工具相比,它具有强大的反汇编功能,且自身附带了外挂制作工具,可以用它直接生成外挂。
是目前小编看到最好的游戏修改软件哦

CE游戏修改器(cheat engine)的原理其实很简单,如果学过编程的人一定会知道debug这个工具,debug是可以反汇编的,只不过是手工的非常的麻烦,而CE游戏修改器(cheat engine)让反汇编变得更为简单,可以跟踪特定数字的内存地址,通过修改这些数字来达到修改游戏数据的目的,从而达到轻松过关或永远打不死等等。
CE游戏修改器(cheat engine)是国外的一款非常优秀的内存修改软件,用这个软件的游戏爱好者不计其数,他不但可以修改Flash游戏,对其他单机游戏也同样所向披靡。 CE内存修改器(Cheat Engine)用法也不是很复杂,首先是要先打开游戏,然后打开Cheat Engine软件,点击左上角的那个电脑图标,在弹出来的框中选择游戏进程,然后选择扫描类型和数值类型,进行扫描并修改

开始我们的教程之旅吧~~
Cheat Engine is an open source tool designed to help you to modify (mostly) single player games so the user can make them harder or easier depending on their preference. (Example: If you find that 100HP is too easy on a particular game, you can try playing a game with a maximum 10 HP as a challenge). Cheat Engine(CE) also contains several other useful tools to help debugging and really just messing around with games and pretty much any applications.(Example: As a prank, one may alter the download speed shown in a torrent client/download manager to perhaps 100Gbps or something like that.)
CE also comes with a memory scanner to quickly scan for variables used within a game and allow you to change them, but it also comes with a debugger, disassembler, assembler, speedhack, trainer maker, direct 3D manipulation tools, system inspection tools etc. – The ultimate tool for a mischievous programmer. So, read on to find out how CE does it.
Although CE can do quite a bit more, let’s take a look at an example of “hacking” a game. Now, every single application there is uses what’s called “variables” to store various values. In a game, for example, the player’s HP, level, ammo, position – literally everything is stored in certain variables. There could be a separate variable with values 0-100 keeping track of hit points (HP), another variable keeping track of what level the user is currently in, and perhaps three more keeping track of the X,Y,Z coordinates of the avatar or player in a 3-D game. Almost all new games these days run in cycles. What I mean by that is the game has a recurring infinite loop of some function (group of statements) that goes on and on until the player exits/pauses the game. Inside the loop, the function’s code checks to see if (example) any user event has occurred. Did the user press the arrow keys? If so, then update their position accordingly. Did s/he click the left mouse button? If so, then decrease ammo by one and call the function to launch a projectile from the gun and so on. Certain aspects of games often rely completely on a particular variable and trust it to maintain a legit value. Considering that the average user may never even know about the existence of these background variables, it’s a reasonably safe bet. It’s just a game after all and implementing double checks, encrypted values and a sealed environment (sandbox) is simply not worth spoiling the performance and gameplay. This small point is what leaves almost every single player game vulnerable to nosy software such as Cheat Engine.
This is also the reason why CE does not (yet) work for most big online games likes RuneScape, WoW, AoC etc. since the data and any changes done to it are always double checked with the server’s copy. Whatever happens at the server, stays at the server and although you could make yourself LOOK like a pro, that will be only because of your dumb browser. (I.e., Like all applications, your browser also maintains variables which can be tampered with, but that doesn’t affect the server’s copy)
What CE does is try to find out which variables the application is using, the addresses at which they are stored in the RAM and possibly tamper with them according to what the user(you) may want. For gamers, this tool is simply god sent. You can increase your speed in “Need for speed”, get infinite ammo in “Call of Duty” and avoid killing a thousand people or typing cheat codes for money in “Grand theft Auto” and so much more.
Rewinding back, how does any of this relate to hacking? It all lies in experience. CE teaches you how to find out exactly what the problem is and how to solve it. The procedure for tampering with games is very close to what we will try to accomplish in later, more advanced hacking techniques. CE gives you the feel and thrill of cracking a seemingly impossible problem and teaches you how to look for an open window when the door is locked – which is actually a very accurate definition of hacking. CE gives you a hint, a glimpse of advanced hacking procedures to which we shall get to later on. Fair warning, in my experience I’ve noticed that the number one reason for beginners giving up early while learning hacking is simply because it just gets a little boring. Outside of movies, that’s just the way it is. But for those willing to make the journey, the reward is more than worth it. I admit that to truly enjoy using CE, you have to be somewhat of a gamer. Hacking depends on, more than anything else, practice because practice only can give you the experience needed to truly hack like what you see in movies. (Yes, it’s possible. Everything is..) CE is nowhere close to a professional hacking tool, but it’s a step in the right direction (plus it’s fun). For the programmers, as I mentioned before CE is open source – It’s all out there waiting for you to explore. (Check out the official website given below)
This was more of an introduction than a tutorial and that’s because CE comes packed up with it’s own excellent tutorial for it’s usage. For beginners I recommend going through the tutorial(The one that comes with CE). As easy as I’ve made it sound, head over to the following website to download CE and see for yourself.
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